The relationship between crowd noise and crowd behavioral dynamics is a relatively unexplored field of research. Signal processing and machine learning (ML) may be useful in classifying and predicting crowd emotional state. This paper describes using both supervised and unsupervised ML methods to automatically differentiate between different types of crowd noise. Features used include A-weighted spectral levels, low-level audio signal parameters, and Mel-frequency cepstral coefficients. K-means clustering is used for the unsupervised approach with spectral levels, and six distinct clusters are found; four of these clusters correspond to different amounts of crowd involvement, while two correspond to different amounts of band or public announcement system noise. Random forests are used for the supervised approach, wherein validation and testing accuracies are found to be similar. These investigations are useful for differentiating between types of crowd noise, which is necessary for future work in automatically determining and classifying crowd emotional state.
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5 November 2018
176th Meeting of Acoustical Society of America 2018 Acoustics Week in Canada
5–9 Nov 2018
Victoria, Canada
Signal Processing in Acoustics: Paper 1pSP11
October 10 2019
Classifying crowd behavior at collegiate basketball games using acoustic data Free
Brooks A. Butler;
Brooks A. Butler
1
Brigham Young University
, Provo, UT 84602, USA
; [email protected], [email protected]; [email protected]; [email protected], [email protected]
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Katrina Pedersen;
Katrina Pedersen
2Department of Physics and Astronomy,
Brigham Young University
, Provo, UT, 84602, USA
; [email protected]; [email protected], [email protected]; [email protected]
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Mylan R. Cook;
Mylan R. Cook
2Department of Physics and Astronomy,
Brigham Young University
, Provo, UT, 84602, USA
; [email protected]; [email protected], [email protected]; [email protected]
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Spencer G. Wadsworth;
Spencer G. Wadsworth
1
Brigham Young University
, Provo, UT 84602, USA
; [email protected], [email protected]; [email protected]; [email protected], [email protected]
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Eric Todd;
Eric Todd
1
Brigham Young University
, Provo, UT 84602, USA
; [email protected], [email protected]; [email protected]; [email protected], [email protected]
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Dallen Stark;
Dallen Stark
1
Brigham Young University
, Provo, UT 84602, USA
; [email protected], [email protected]; [email protected]; [email protected], [email protected]
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Kent L. Gee;
Kent L. Gee
2Department of Physics and Astronomy,
Brigham Young University
, Provo, UT, 84602, USA
; [email protected]; [email protected], [email protected]; [email protected]
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Mark K. Transtrum;
Mark K. Transtrum
2Department of Physics and Astronomy,
Brigham Young University
, Provo, UT, 84602, USA
; [email protected]; [email protected], [email protected]; [email protected]
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Sean Warnick
Sean Warnick
1
Brigham Young University
, Provo, UT 84602, USA
; [email protected], [email protected]; [email protected]; [email protected], [email protected]
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Brooks A. Butler
1
Katrina Pedersen
2
Mylan R. Cook
2
Spencer G. Wadsworth
1
Eric Todd
1
Dallen Stark
1
Kent L. Gee
2
Mark K. Transtrum
2
Sean Warnick
1
1
Brigham Young University
, Provo, UT 84602, USA
; [email protected], [email protected]; [email protected]; [email protected], [email protected]
2
Department of Physics and Astronomy,
Brigham Young University
, Provo, UT, 84602, USA
; [email protected]; [email protected], [email protected]; [email protected]Proc. Mtgs. Acoust. 35, 055006 (2018)
Article history
Received:
September 19 2019
Accepted:
September 28 2019
Connected Content
This is a companion to:
Clustering analysis of crowd noise from collegiate basketball games
Citation
Brooks A. Butler, Katrina Pedersen, Mylan R. Cook, Spencer G. Wadsworth, Eric Todd, Dallen Stark, Kent L. Gee, Mark K. Transtrum, Sean Warnick; Classifying crowd behavior at collegiate basketball games using acoustic data. Proc. Mtgs. Acoust. 5 November 2018; 35 (1): 055006. https://doi.org/10.1121/2.0001061
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