The quality of life including good sound quality has been sought by community members as part of the smart city initiative. While many governments have placed special attention to waste management, air and water pollution, acoustic environment in cities has been directed toward the control of noise, in particular, transportation noise. Governments that care about the tranquility in cities rely primarily on setting the so-called acceptable noise levels i.e. just quantities for compliance and improvement. Sound quality is always ignored. Recently, the ISO released a series of standards on soundscape. However, sound quality is a subjective matter and depends heavily on the perception of humans in different contexts. The study of soundscape and sound quality is not easy. According to the ISO soundscape guideline, people can use sound walks, questionnaire surveys, and even lab tests to determine sound quality during a soundscape design process. With the advance of virtual reality technologies, we believe that the current technology enables us to create an application that immerses designers and stakeholders in the community to perceive and compare changes in sound quality and to provide feedback on different soundscape designs. An app has been developed specifically for this purpose.
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28 November 2016
172nd Meeting of the Acoustical Society of America
28 November – 2 December 2016
Honolulu, Hawaii
Noise: 2aNS8
April 27 2017
Next generation soundscape design using virtual reality technologies
Brigitte Schulte-Fortkamp
Brigitte Schulte-Fortkamp
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Proc. Mtgs. Acoust. 29, 040003 (2016)
Article history
Received:
December 28 2016
Accepted:
January 26 2017
Citation
Wai Ming To, Andy Chung, Brigitte Schulte-Fortkamp; Next generation soundscape design using virtual reality technologies. Proc. Mtgs. Acoust. 28 November 2016; 29 (1): 040003. https://doi.org/10.1121/2.0000416
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