To reproduce realistic audio-visual scenarios in the laboratory, Ambisonics is often used to present a sound field over loudspeakers and virtual reality glasses are used to present visual information. However, the application of both technologies, Ambisonics and virtual reality glasses, might affect the spatial cues for auditory localization, resulting in reduction of the localization accuracy. Furthermore, the combination of both technologies might introduce further errors. Here, we investigated how a head-mounted display affects the localization of virtual sound sources produced using either 1st, 3rd, 5th or 11th order Ambisonics with and without visual information. Preliminary results suggest that there is an effect of Ambisonics order on localization accuracy, mostly in the first order Ambisonics, but that the virtual reality glasses do not add an additional error. The localization error with first order ambisonics remained even with visual information as the perceived location matched better with other visual sources (i.e., nearby loudspeakers). Thus, virtual reality can be used in combination with Ambisonics without additional localization errors, but for localization accuracy it is better to use higher order Ambisonics.
Skip Nav Destination
Article navigation
October 2020
Meeting abstract. No PDF available.
October 01 2020
Sound source localization with various ambisonics orders in virtual reality
Thirsa Huisman;
Thirsa Huisman
Tech. Univ. of Denmark, Ørsteds Plads, Bygning 352, Kgs. Lyngby 2800, Denmark, [email protected]
Search for other works by this author on:
Axel Ahrens;
Axel Ahrens
Tech. Univ. of Denmark, Kgs. Lyngby, Denmark
Search for other works by this author on:
Ewen MacDonald
Ewen MacDonald
Univ. of Waterloo, Waterloo, ON, Canada
Search for other works by this author on:
J. Acoust. Soc. Am. 148, 2786 (2020)
Citation
Thirsa Huisman, Axel Ahrens, Ewen MacDonald; Sound source localization with various ambisonics orders in virtual reality. J. Acoust. Soc. Am. 1 October 2020; 148 (4_Supplement): 2786. https://doi.org/10.1121/1.5147753
Download citation file:
Citing articles via
All we know about anechoic chambers
Michael Vorländer
Day-to-day loudness assessments of indoor soundscapes: Exploring the impact of loudness indicators, person, and situation
Siegbert Versümer, Jochen Steffens, et al.
A survey of sound source localization with deep learning methods
Pierre-Amaury Grumiaux, Srđan Kitić, et al.
Related Content
Comparison of virtual sound source positioning with amplitude panning and Ambisonic reproduction
J Acoust Soc Am (February 1999)
Auditory perception stability evaluation comparing binaural and loudspeaker Ambisonic presentations of dynamic virtual concert auralizations
J. Acoust. Soc. Am. (January 2021)
Comparison of auditory localization performance with various loudspeaker rendering systems
J Acoust Soc Am (October 2004)
Virtual sound source generation: Its various methods and performances
J Acoust Soc Am (May 2013)
Perceptual implications of different Ambisonics-based methods for binaural reverberation
J. Acoust. Soc. Am. (February 2021)