Empirically derived continuum models of collective behavior among large populations of dynamic agents are a subject of intense study in several fields, including biology, engineering, and finance. We formulate and study a mean-field game model whose behavior mimics an empirically derived nonlocal homogeneous flocking model for agents with gradient self-propulsion dynamics. The mean-field game framework provides a non-cooperative optimal control description of the behavior of a population of agents in a distributed setting. In this description, each agent's state is driven by optimally controlled dynamics that result in a Nash equilibrium between itself and the population. The optimal control is computed by minimizing a cost that depends only on its own state and a mean-field term. The agent distribution in phase space evolves under the optimal feedback control policy. We exploit the low-rank perturbative nature of the nonlocal term in the forward-backward system of equations governing the state and control distributions and provide a closed-loop linear stability analysis demonstrating that our model exhibits bifurcations similar to those found in the empirical model. The present work is a step towards developing a set of tools for systematic analysis, and eventually design, of collective behavior of non-cooperative dynamic agents via an inverse modeling approach.
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June 2018
Research Article|
June 20 2018
A mean-field game model for homogeneous flocking
Piyush Grover
;
Piyush Grover
a)
1
Mitsubishi Electric Research Labs
, Cambridge, Massachusetts 02139, USA
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Kaivalya Bakshi;
Kaivalya Bakshi
1
Mitsubishi Electric Research Labs
, Cambridge, Massachusetts 02139, USA
2
Aerospace Engineering, Georgia Tech
, Atlanta, Georgia 30332, USA
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Evangelos A. Theodorou
Evangelos A. Theodorou
2
Aerospace Engineering, Georgia Tech
, Atlanta, Georgia 30332, USA
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a)
Electronic mail: [email protected]
Chaos 28, 061103 (2018)
Article history
Received:
April 17 2018
Accepted:
May 29 2018
Citation
Piyush Grover, Kaivalya Bakshi, Evangelos A. Theodorou; A mean-field game model for homogeneous flocking. Chaos 1 June 2018; 28 (6): 061103. https://doi.org/10.1063/1.5036663
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