This study focuses on developing learning media to explanation of physics concepts for students’ elementary schools. The design of learning media in the form of flood simulation integrated with Augmented Reality. This simulation explains how capillarity and Archimedes Laws in flood. This media uses a unique card as a medium that raises a flood simulation. Flood simulation designed using Unity 3D software. The resulting water effect a more real by utilizing an asset from Obi Fluid. The output of this simulation is an application to be used on smartphones with the Android Operating System.

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