The article describes the method developed by the authors for organizing and conducting distance science student Olympiads in geography using VR technology. The high efficiency of this method is well combined with the relative ease of use and the abundance of VR content, which can be either ready-made or developed by the organizers themselves (photospheres, 360° videos). This distinctive feature, together with the ability to use games (gamification), allows us to classify the developed method as a part of edutainment. Students (future teachers of geography) who tested this Olympiad in geography noted a number of positive effects that it impacts on the educational process. These effects include creating an immersive atmosphere due to the closest possible proximity to natural conditions, increased motivation and interest in the studied discipline, visual demonstration of the material, the ability to better understand the essence of the task and increase academic performance. The vast majority of students expressed a desire to use not only this method, but also to use VR technologies in their future professional activities. The format of distance events (distance learning, conferences, etc.) has become very popular during the COVID-19 pandemic and its importance will continue into the post-covid period. However, we note that this method is important, but still auxiliary, since it cannot replace serious theoretical training, and in the absence of access to the necessary equipment, it can lead to increased digital inequality and educational marginalization.

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