This paper explores the integration of gamification as a methodological approach to enhance Computer-Aided Design (CAD) learning within engineering curriculums. Recognizing the multifaceted requirements of engineering courses—demanding cognitive, psychomotor, and affective skills from students—various pedagogical strategies have emerged to foster effective learning experiences. Gamification, identified as a potent method, engages students and heightens their involvement, which is increasingly vital in modern education. Within engineering programs, CAD modeling stands as a pivotal skill requiring hands-on practice and proficiency. This paper presents a methodological framework for gamifying CAD learning, elucidating the significance of gamification, the role of CAD modeling, and a detailed methodology involving module division, challenge creation aligned with learning objectives, team assignments, and performance-based rewards. It delineates various levels of CAD modeling, the associated challenges, point allocation, and the iterative nature of competition. Notably, this approach aims to balance complexity and competitiveness, ensuring efficient completion of challenges within stipulated time frames. The document further discusses the validation process of submitted models and the assimilation of the gaming activity as formative assessment within the teaching module, without affecting students’ academic grading. The study evaluates the efficacy of gamification by comparing the performance of two student batches—one exposed to conventional learning and another engaged in gamified learning—through individual assignments, group projects, final exams, and overall grades. The results reveal enhanced performance and better outcomes for the gamified batch across all assessment components, indicating higher engagement, teamwork, and competency in CAD skills acquisition. Emphasizing the benefits of gamification in fostering student engagement, motivation, and improved learning outcomes, this paper proposes a replicable approach adaptable to diverse engineering programs. Ultimately, by integrating gamification into teaching methodologies, instructors can facilitate the acquisition of essential CAD modeling skills crucial for students’ future success in engineering careers.
Skip Nav Destination
,
,
Article navigation
30 August 2024
PROCEEDINGS OF 5TH INTERNATIONAL CONFERENCE ON SUSTAINABLE INNOVATION IN ENGINEERING AND TECHNOLOGY 2023
16 August 2023
Kuala Lumpur, Malaysia
Research Article|
August 30 2024
Gamification in CAD learning: A methodological approach for engineering curriculum Available to Purchase
C. H. C. Alexander;
C. H. C. Alexander
a)
1
School of Engineering, Asia Pacific University Technology and Innovation
, Jalan Teknologi 5, Taman Teknologi Malaysia, 57000, Wilayah Persekutuan Kuala Lumpur, Malaysia
a)Corresponding author: [email protected]
Search for other works by this author on:
S. Sivakumar;
S. Sivakumar
b)
1
School of Engineering, Asia Pacific University Technology and Innovation
, Jalan Teknologi 5, Taman Teknologi Malaysia, 57000, Wilayah Persekutuan Kuala Lumpur, Malaysia
Search for other works by this author on:
S. P. Sathish Kumar
S. P. Sathish Kumar
c)
1
School of Engineering, Asia Pacific University Technology and Innovation
, Jalan Teknologi 5, Taman Teknologi Malaysia, 57000, Wilayah Persekutuan Kuala Lumpur, Malaysia
Search for other works by this author on:
C. H. C. Alexander
1,a)
S. Sivakumar
1,b)
S. P. Sathish Kumar
1,c)
1
School of Engineering, Asia Pacific University Technology and Innovation
, Jalan Teknologi 5, Taman Teknologi Malaysia, 57000, Wilayah Persekutuan Kuala Lumpur, Malaysia
AIP Conf. Proc. 3161, 020169 (2024)
Citation
C. H. C. Alexander, S. Sivakumar, S. P. Sathish Kumar; Gamification in CAD learning: A methodological approach for engineering curriculum. AIP Conf. Proc. 30 August 2024; 3161 (1): 020169. https://doi.org/10.1063/5.0229644
Download citation file:
Pay-Per-View Access
$40.00
Sign In
You could not be signed in. Please check your credentials and make sure you have an active account and try again.
29
Views
Citing articles via
Effect of coupling agent type on the self-cleaning and anti-reflective behaviour of advance nanocoating for PV panels application
Taha Tareq Mohammed, Hadia Kadhim Judran, et al.
Design of a 100 MW solar power plant on wetland in Bangladesh
Apu Kowsar, Sumon Chandra Debnath, et al.
With synthetic data towards part recognition generalized beyond the training instances
Paul Koch, Marian Schlüter, et al.
Related Content
Gamification in the vocational schools of Greece
AIP Conf. Proc. (November 2023)
Gamifying thermodynamics topic in physics subject using classcraft: A joyful learning approach
AIP Conf. Proc. (May 2024)
Gamification of learning method in secondary school to enhance student performance
AIP Conf. Proc. (August 2023)
Empowering education through augmented reality and gamification: Fostering social change in the learning experience
AIP Conf. Proc. (January 2025)
Developing a learning system with gamification elements
AIP Conf. Proc. (November 2022)