The purpose of this research is to develop the Geometry Flash Card application as a learning tool and to assess its feasibility based on expert evaluations. The study employs research and development (R&D) methods. During the analysis phase, it was found that students struggle to grasp the concepts of spatial geometry, leading to low learning outcomes. This challenge is partly attributed to teachers’ lack of creativity and innovation in developing learning media. In response, the researchers created the Geometry Flash Card application, an Android-based learning resource intended for classroom use. Data collection involved observation and interviews, and the product drafts were evaluated by subject matter and media experts. The validation results showed that the material expert gave a score of 83.3%, categorizing it as very feasible, while media experts rated it at 96.6%, also falling into the very feasible category.

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