21st-century learning requires skills-producing students who master 21st-century skills. One of the skills that must be possessed by students in learning mathematics in this century is the skill to solve mathematical problems in the real world. One approach to solving problems in the real world is to use mathematical models, better known as mathematical modelling abilities. There is a need to create a good environment for learning mathematical modelling so that students can hone their mathematical modelling skills. Therefore, creating a digital learning environment assisted by Augmented Reality technology can make learning mathematical modelling more meaningful. The purpose of this research is to create a digital mathematics learning media with a math trial approach assisted by an Augmented Reality application. This study uses a design research approach with one complete cycle from the preliminary design stage, experimental design, and retrospective analysis. In the preliminary design stage, a prototype of a website-based learning media has been created with the page address mathinmaps.net. Furthermore, the media is validated by experts and gets a very good rating. In the next stage, the media was tested on several teachers and students to find out how to use the media. Teachers and students gave positive responses and inputs to improve the quality of the media created. The last stage is to analyse qualitatively the results of the preliminary design and experimental design stages. The HLT was arranged by ordering topics from Cambridge, and the modelling is also part of the math lesson. It was found that the media would be better if there were more real problems that students had to solve. The media must be improved on the instruction to make instruction more clear. In the future, this media will be able to be tested in large classes to test how the learning trajectory of math trail-based learning with augmented reality is to improve mathematical modelling abilities.

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