Egrang is one of the traditional games in Indonesia which is known in various regions with the same or different names. As part of a culture, traditional games contain a variety of knowledge that can be implemented in school learning. Generally, the implementation is done for one subject only. This study aims to explore egrang, identify ethnomathematics and ethnosports contained in it, and implement ethnomathematics and ethnosport in elementary school thematic learning. Research respondents are cultural figures in Banyuwangi and Surabaya, teachers, and third-grade students in an elementary school in Banyuwangi. The research uses ethnographic-based qualitative methods. Data were collected by observation, interviews, questionnaires, and tests. Data analysis was carried out qualitatively and quantitatively. The results showed that there were ethnomathematics and ethnosport in egrang. The sorting of ethnomathematics and ethnosports that is implemented in learning shows that learning in elementary school grade 3 with thematic concepts provides an average value learning implementation of 4.37 which includes high criteria, and the value of completion of exercise is 87 which includes high criteria. Research can be developed using other ethnomathematics and ethnosports in thematic learning in different classes or levels.
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16 February 2024
PROCEEDING OF THE 7TH NATIONAL CONFERENCE ON MATHEMATICS AND MATHEMATICS EDUCATION (SENATIK)
26 November 2022
Semarang, Indonesia
Research Article|
February 16 2024
Ethnomathematics and ethnosport in traditional games for thematic learning Available to Purchase
Rachmaniah Mirza Hariastuti;
Rachmaniah Mirza Hariastuti
a)
1
Faculty of Mathematics and Science, Universitas PGRI Banyuwangi
, Jl. Ikan Tongkol 22, Banyuwangi 68418, Indonesia
a)Corresponding author: [email protected]
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Harina Fitriyani;
Harina Fitriyani
b)
2
Faculty of Teacher Training and Education, Universitas Ahmad Dahlan
, Jl. Ringroad Selatan Tamanan, Banguntapan, Bantul, Yogyakarta 55153, Indonesia
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Syarifatul Maf’ulah;
Syarifatul Maf’ulah
c)
3
Master of Mathematics Education Study Program, STKIP PGRI Jombang
, Jl. Pattimura III/20, Jombang 61418, Indonesia
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Erfan Yudianto;
Erfan Yudianto
d)
4
Doctoral of Mathematics Education Study Program, Universitas Jember
, Jl. Kalimantan 37 Kampus Bumi Tegalboto, Jember68121, Indonesia
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Feny Rita Fiantika
Feny Rita Fiantika
e)
5
Faculty of Pedagogy and Psychology, Universitas PGRI Adi Buana Surabaya
, Jl. Dukuh Menanggal XII, Surabaya 60234, Indonesia
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Rachmaniah Mirza Hariastuti
1,a)
Harina Fitriyani
2,b)
Syarifatul Maf’ulah
3,c)
Erfan Yudianto
4,d)
Feny Rita Fiantika
5,e)
1
Faculty of Mathematics and Science, Universitas PGRI Banyuwangi
, Jl. Ikan Tongkol 22, Banyuwangi 68418, Indonesia
2
Faculty of Teacher Training and Education, Universitas Ahmad Dahlan
, Jl. Ringroad Selatan Tamanan, Banguntapan, Bantul, Yogyakarta 55153, Indonesia
3
Master of Mathematics Education Study Program, STKIP PGRI Jombang
, Jl. Pattimura III/20, Jombang 61418, Indonesia
4
Doctoral of Mathematics Education Study Program, Universitas Jember
, Jl. Kalimantan 37 Kampus Bumi Tegalboto, Jember68121, Indonesia
5
Faculty of Pedagogy and Psychology, Universitas PGRI Adi Buana Surabaya
, Jl. Dukuh Menanggal XII, Surabaya 60234, Indonesia
a)Corresponding author: [email protected]
AIP Conf. Proc. 3046, 020043 (2024)
Citation
Rachmaniah Mirza Hariastuti, Harina Fitriyani, Syarifatul Maf’ulah, Erfan Yudianto, Feny Rita Fiantika; Ethnomathematics and ethnosport in traditional games for thematic learning. AIP Conf. Proc. 16 February 2024; 3046 (1): 020043. https://doi.org/10.1063/5.0194565
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