The Panji Museum is an art and cultural Museum that stores the cultural heritage of Panji in the form of literary and visual arts. However, this Museum still has many shortcomings in terms of visual aesthetics and education. Augmented Reality (AR) is a technology that can combine the real world with the virtual. This technology can be used on mobile devices and applied to various media and places, including the Panji Museum. This research aims to create mobile application design as an education media. The use of AR can increase visitor interaction with museum objects so that it can make it easier for visitors to get information about museum objects. Design thinking methods were used to describe the designing process of mobile application visualization. The quantitative method was used in this research by using questionnaires. The research was conducted by visiting the location and defining the main shortcomings of the Panji Museum. The analysis was also carried out by examining the existing education system at the Panji Museum and its relationship to visitor interest. The results of this study are expected to help the development of the Panji Museum as an educational medium.

1.
M. D.
Atallarick
,
M.
Badri
, and
Y.
Herawati
, "
Pengaruh Kualitas Pelayanan Museum Nasional Indonesia terhadap Minat Berkunjung Kembali Pengunjung
,"
Jurnal Terapan Ilmu Ekonomi, Manajemen dan Bisnis
, vol.
1
, no.
3
, pp.
142
151
,
2021
.
2.
A. J. I.
Wibowo
, "
Persepsi kualitas layanan museum di Indonesia: Sebuah studi observasi
,"
Jurnal Manajemen Maranatha
, vol.
15
, no.
1
,
2015
.
3.
A.
Yoga
, "
Penyajian Koleksi Museum Sejarah dan Budaya Kota Malang Studi Kasus: Museum Brawijaya, Museum Purwa, dan Museum Panji
,"
JSRW (Jurnal Senirupa Warna)
, vol.
7
, no.
2
, pp.
87
106
,
2019
.
4.
R.
Gonydjaja
and
Y.
Mayongga
, "
Aplikasi Museum Zoologi Berbasis AR
,"
Prosiding KOMMIT
,
2014
.
5.
V.
Vlahakis
et al, "
Archeoguide: first results of an AR, mobile computing system in cultural heritage sites
,"
Virtual Reality, Archeology, and Cultural Heritage
, vol.
9
, no.
10.1145
, pp.
584993
585015
,
2001
.
6.
R. T.
de Pascoais
,
N.
Matos
,
P.
Pereira
, and
A.
Campus
, "
An AR showcase to support a cultural heritage scenario
,"
7.
O.
Bimber
,
S. M.
Gatesy
,
L. M.
Witmer
,
R.
Raskar
, and
L. M.
Encarnação
, "
Merging fossil specimens with computer-generated information
,"
Computer
, vol.
35
, no.
9
, pp.
25
30
,
2002
.
8.
H.
Hendrik
, "
Tidak Ada Waktu: Studi Tentang Alasan Tidak Mengunjungi Museum
,"
Kebudayaan
, vol.
15
, no.
1
, pp.
27
40
,
2020
.
9.
R.
Wojciechowski
,
K.
Walczak
, and
M.
White
, "
AR interface for museum artifact visualization
," pp.
998
1004
.
This content is only available via PDF.
You do not currently have access to this content.