The COVID-19 pandemic has drastically reduced human contact in various aspects of life, leading to a culture of remote work and education. The emergence of virtual reality (VR) collaboration tools like Horizon Workrooms and AltSpaceVR mark a shift towards remote work & education. As we anticipate the future, creating educational content as per the technological format, considering learners’ intelligence development and individual social needs are crucial factors to ensure successful integration. In this article we map, the socio-ecological systems model of higher education proposed by Godber & Atkin (2021) and highlight the importance of considering the interdependence and interactions between educators and students’ microecosystems, lifestyle, and livelihood. As well as the key points or challenges policymakers need to keep in mind for successful integration of virtual reality technology like metaverse in higher education.

1.
Chen
,
K.
, &
Huang
,
X.
(
2021
).
Research on the Development Trend of Virtual Reality and Mixed Reality Technology-Based Metaverse Platforms
.
International Journal of Emerging Technologies in Learning (iJET)
,
16
(
2
),
159
172
2.
Farrahi
Moghaddam
, R., &
Soltani
,
F.
(
2020
).
Mixed Reality Technology and Its Application in Education
.
Journal of Educational Technology Development and Exchange
,
13
(
1
),
1
18
.
3.
Han
,
S.
, &
Hong
,
J.
(
2020
).
The Future of Mixed Reality and Its Impact on Learning and Instruction
.
Educational Technology International
,
21
(
1
),
34
49
.
4.
Cheng
,
R.
,
Wu
,
N.
,
Chen
,
S.
, &
Han
,
B.
(
2022
).
Will metaverse be nextG internet?
Vision, hype, and reality.
arXiv preprint arXiv:2201.12894.
5.
Godber
,
Y.
, &
Atkin
,
C.
(
2021
).
The socio-ecological system of higher education: A conceptual framework
.
Higher Education Research & Development
,
40
(
3
),
503
517
.
6.
Liu
,
F.
,
Zhang
,
Y.
,
Zhao
,
L.
,
Dai
,
Q.
,
Liu
,
X.
, &
Shi
,
X.
(
2022
).
A metaverse-based student’s spatiotemporal digital profile for representing learning situation
. In
2022 8th International Conference of the Immersive Learning Research Network (iLRN)
(pp.
1
8
).
IEEE
7.
Hidayanto
,
A. N.
, &
Prabowo
,
H.
(
2022
).
Discipline, Impact, And Challenges Of Virtual Reality In Higher Education: A Systematic Literature Review
. In
2022 International Conference on Information Management and Technology (ICIMTech)
(pp.
476
481
).
IEEE
8.
Hedrick
,
E.
,
Harper
,
M.
,
Oliver
,
E.
, &
Hatch
,
D.
(
2022
).
Teaching & learning in virtual reality: Metaverse classroom exploration
. In
2022 Intermountain Engineering, Technology and Computing (IETC)
(pp.
1
5
).
IEEE
9.
Kim
,
K.
,
Yang
,
E.
, &
Ryu
,
J.
(
2022
).
Work-in-progress—the effect of students’ perceptions on intention to use metaverse learning environment in higher education
. In
2022 8th International Conference of the Immersive Learning Research Network (iLRN)
(pp.
1
3
).
IEEE
10.
Guo
,
D.
,
Suo
,
J.
,
Hu
,
Q.
, &
Duan
,
C.
(
2022
).
The Impact of Technology in Educational Resources: a Survey and New Perspectives
. In
2022 International Conference on Culture-Oriented Science and Technology (CoST)
(pp.
114
118
).
IEEE
.
11.
Zhong
,
J.
, &
Zheng
,
Y.
(
2022
).
Empowering future education: Learning in the Edu-Metaverse
. In
2022 International Symposium on Educational Technology (ISET)
(pp.
292
295
).
IEEE
.
This content is only available via PDF.
You do not currently have access to this content.