The rapid transformation of the educational process and the widespread introduction of digital technologies open new opportunities in teaching students. The combination of different approaches and an interdisciplinary approach allows to format various competencies on a new level. The introduction of quest-based learning gamification elements can significantly improve student outcomes and engagement. The article presents the best practices for the creation and implementation of quest games in the process of training students of technical specialties. The theoretical and practical aspects of the development of quest games are considered. A step-by-step model of working with students in the process of creating quest games and their support from the teacher is shown. Games were developed based on RPG Maker MV. Recommendations for students and teachers in the process of creating quest games are indicated.
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7 December 2023
INTERNATIONAL CONFERENCE ON TECHNICS, TECHNOLOGIES, AND EDUCATION
3–5 November 2021
Yambol, Bulgaria
Research Article|
December 07 2023
Development of quest games in the process of teaching students of technical specialties
Irina Dobroskok;
Irina Dobroskok
a)
1
Pereiaslav-Khmelnytskyi Hryhorii Skovoroda State Pedagogical University, Faculty of Financial, Economic and Vocational Education, Vocational Education Department
, 30, Sukhomlynskyi Str., Pereiaslav, Kyiv Region, Ukraine
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Oleksii Nalyvaiko;
Oleksii Nalyvaiko
b)
2
V.N. Karazin Kharkiv National University, School of Psychology, Pedagogy Department
, 6, Svobody Sq., Kharkiv, Ukraine
b)Corresponding author: [email protected]
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Vitalii Masych;
Vitalii Masych
c)
3
H.S. Skovoroda Kharkiv National Pedagogical University, Faculty of Physics and Mathematics, Department of Physics
, 29, Alchevskykh Str, Kharkiv, Ukraine
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Pavel Vasyuchenko;
Pavel Vasyuchenko
d)
4
Ukrainian Engineering and Pedagogical Academy, Faculty of Faculty of Energy, Energy Saving Technologies And Automation of Energy Processes, Department of Physics, Electrical Engineering and Electric Power
, 16, University Str, Kharkiv, Ukraine
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Taras Melnyk;
Taras Melnyk
e)
1
Pereiaslav-Khmelnytskyi Hryhorii Skovoroda State Pedagogical University, Faculty of Financial, Economic and Vocational Education, Vocational Education Department
, 30, Sukhomlynskyi Str., Pereiaslav, Kyiv Region, Ukraine
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Oksana Zhernovnykova
Oksana Zhernovnykova
f)
3
H.S. Skovoroda Kharkiv National Pedagogical University, Faculty of Physics and Mathematics, Department of Physics
, 29, Alchevskykh Str, Kharkiv, Ukraine
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b)Corresponding author: [email protected]
AIP Conf. Proc. 2889, 090006 (2023)
Citation
Irina Dobroskok, Oleksii Nalyvaiko, Vitalii Masych, Pavel Vasyuchenko, Taras Melnyk, Oksana Zhernovnykova; Development of quest games in the process of teaching students of technical specialties. AIP Conf. Proc. 7 December 2023; 2889 (1): 090006. https://doi.org/10.1063/5.0172914
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