The purpose of this study is to describe the development of FRAME EDU learning media and the feasibility of developing FRAME EDU learning media based on experts. This research uses research and development (R&D) methods. Based on the analysis stage, students do not understand fractional material so that learning outcomes are low. This is because teachers lack innovation in developing learning media. From this stage of analysis, researchers developed an application-based learning media product, namely FRAME EDU as a learning medium in the classroom. Data collection techniques with observation and interviews. Product drafts are tested by material experts and media sources. The validation results by material experts scored 97% including the very decent category, while the validation results by media experts got a score of 92% belonging to the very decent category.

1.
Y. F.
Selman
and
A.
Jaedun
, “
Evaluation of The Implementation of 4C Skills in Indonesian Subject at Senior High Schools
,”
J. Pendidik. Indones.
, vol.
9
, no.
2
, pp.
244
257
,
2020
, doi: .
2.
U. H.
Salsabila
,
W. M.
Lestari
,
R. O.
Habibah
,
Andaresta
, and
D.
Yulianingsih
, “
Pemanfaatan Teknologi Pembelajaran Di Masa Pandemi Covid-19 [Utilization of Learning Technology During the Covid-19 Pandemic]
”.
J. Pendidik. Dasar
, vol.
2
, no.
2
, pp.
1
13
,
2020
, doi: .
3.
B.
Murtiyasa
, S. R. and
R.
Setyaningsih
, “
PISA-like problems using Indonesian contexts
,”
J. Physic
,
2017
, doi: .
4.
J.
Kuswanto
and
F.
Radiansah
, “
Media Pembelajaran Berbasis Android Pada Mata Pelajaran Sistem Operasi Jaringan Kelas XI [Android-Based Learning Media in Class XI Network Operating System Subjects]. J. Media Infotama
, vol.
14
, no.
1
,
2018
, doi: .
5.
N. S.
Utami
,
I. U.
Machromah
,
R.
Setyaningsih
,
R. N.
Farah
, and
R. P.
Sari
, “
Question development of Pythagorean subject in junior high school based on cognitive process and context in minimum competency assessment
,”
AIP Conf. Proc.
, vol.
2479
, no. July,
2022
, doi: .
6.
R.
Yektyastuti
and
J.
Ikhsan
, “
Pengembangan Media Pembelajaran Berbasis Android pada Materi Kelarutan untuk Meningkatkan Performa Akademik Peserta Didik SMA [Developing Android-Based Instructional Media of Solubility to Improve Academic Performance of High School Students]
”.
J. Inov. Pendidik. IPA
, vol.
2
, no.
1
, pp.
88
99
,
2016
.
7.
R. Y.
Gazali
, “
Pengembangan Bahan Ajar Matematika untuk Siswa SMP Berdasarkan Teori Belajar Ausubel [Development of Mathematics Teaching Materials for Junior High School Students Based on Ausubel Learning Theory]
”.
PYTHAGORAS J. Pendidik. Mat.
, vol.
11
, no.
2
, pp.
182
192
,
2016
.
8.
N.
Mulyowati
,
M.
Afrilianto
, and
E. E.
Rohaeti
, “
Analisis Kesulitan Belajar Siswa Dalam Mata Pelajaran Matematika Pada Materi Sistem Persamaan Linear Dua Variabel Dengan Metode Eliminasi Di SMP Negeri 4 Pangalengan [Analysis of Student Learning Difficulties in Mathematics Subjects on the Material of a System of Two-Variable Linear Equations with the Elimination Method at SMP Negeri 4 Pangalengan]
”.
J. Pembelajaran Mat. Inov.
, vol.
1
, no.
3
, pp.
269
280
,
2018
, doi: .
9.
A.
Adesti
and
S.
Nurkholimah
, “
Pengembangan Media Pembelajaran Berbasis Android Menggunakan Aplikasi Adobe Flash Cs 6 Pada Mata Pelajaran Sosiologi [Android-Based Learning Media Development Using Adobe Flash Cs 6 Application in Sociology Subjects]
”.
Edutainment
, vol.
8
, no.
1
, pp.
27
38
,
2020
, doi: .
10.
N.
Nurbani
and
H.
Puspitasari
, “
Analisis Kebutuhan Pengembangan Media Pembelajaran Berbasis Android pada Mata Pelajaran Matematika di SMA [Needs Analysis of Android-Based Learning Media Development in Mathematics Subjects in High School]
”.
Edukatif J. Ilmu Pendidik.
, vol.
4
, no.
2
, pp.
1908
1913
, Feb.
2022
, doi: .
11.
Sutama
,
Y. M.
Hidayati
, and
M.
Novitasari
,
Metode Penelitian Pendidikan [Educational Research Methods]
,
1st
ed.
Surakarta
:
Muhammadiyah University Press
,
2022
.
12.
N.
Anditiasari
, “
Analisis Kesulitan Belajar Abk (Tuna Rungu) Dalam Menyelesaikan Soal Cerita Matematika [Analysis of Abk (Deaf) Learning Difficulties in Solving Math Story Problems]
”.
Mathline J. Mat. dan Pendidik. Mat.
, vol.
5
, no.
2
, pp.
183
194
,
2020
, doi: .
13.
Mailizar
,
A.
Almanthari
,
S.
Maulina
, and
S.
Bruce
, “
Secondary school mathematics teachers’ views on e-learning implementation barriers during the COVID-19 pandemic: The case of Indonesia
,”
Eurasia J. Math. Sci. Technol. Educ.
, vol.
16
, no.
7
,
2020
, doi: .
14.
Suliyanah
et al, “
Literature Review on the Use of Educational Physics Games in Improving Learning Outcomes
,”
J. Phys. Conf. Ser.
, vol.
1805
, no.
1
, pp.
0
11
,
2021
, doi: .
15.
P. U.
Suseno
,
Y.
Ismail
, and
S.
Ismail
, “
Pengembangan Media Pembelajaran Matematika Video Interaktif berbasis Multimedia [Development of Multimedia-based Interactive Video Mathematics Learning Media]
”.
Jambura J. Math. Educ.
, vol.
1
, no.
2
, pp.
59
74
,
2020
, doi: .
16.
S.
Netpradit
and
I.
Sooksenee
, “
Text-Background Color Combination of Digital Media For Legibility and Visual Quality
,” pp.
184
187
,
2013
.
17.
W.
Juniarsih
,
Y.
Maftuhah
, and
S.
Syamsiyah
, “
Peningkatan Motivasi Belajar Matematika Simetri Lipat Dan Simetri Putar Melalui Media Sparkol [Increased motivation to learn mathematics of folding symmetry and rotary symmetry through sparkol media]
”.
J. Educ. Res.
, vol.
4
, no.
1
, pp.
8
17
,
2022
.
This content is only available via PDF.
You do not currently have access to this content.