This study aims to describe the application of the cooperative learning model type TGT (Teams Games Tournament) assisted by question cards on the sine and cosine rule material in class X. This research is a descriptive research with a qualitative approach. Research subjects were determined using purposive sampling technique. The subjects in this study were students of class X, totaling 35 students. Collecting data using observation, test and documentation techniques. The results of this study are the application of the TGT (Teams Games Tournament) type cooperative learning model with the help of question cards on the sine and cosine rule material in class X has been implemented well. This is evidenced by the results of observations which show that the implementation of the learning process is carried out well. During the learning process on the sine and cosine rule material by applying the TGT type cooperative learning model, students showed a good response. This is indicated by the activities of students who are classified as active. In addition, the learning outcomes in the form of the average results of group activity sheets and the average individual tests on the sine and cosine rule material have met the minimum completeness criteria set by the school.

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