The existence of a game controller is undeniably crucial in the human-computer interaction of video games. Game controllers enhance the video game experience, where players interact, make decisions, and control the object within the game. A joystick is one of many video game controllers. It is characterized by a stick-like shape with buttons attached to it. The traditional joystick uses a potentiometer as its electrical input measurement unit, most of which are designed to be used above the pad. We propose an IMU-Based Joystick that improves the use of the traditional one. It uses an inertial measurement unit instead of a potentiometer to be used on-air without a pad. We also propose the interaction schemes (navigation, swipe, and action) that will unify its use in many video game applications. We tested the device in a car simulation game that implements the navigation, swipe, and action interaction scheme to control the car. According to the test scenario, our IMU-Based joystick better controlled the keyboard. The mean error percentages of all compared devices are 2.741% for the keyboard, 1.129% for the Xbox controller, and 1.290% for IMU-Based joystick.

1.
M.
Ouhyoung
et al,
A Low-Cost Force Feedback Joystick and Its Use in Pc Video Games
(
1995
).
2.
A.
Rahman
and
R.
Krishna
, "
Design and Development of Special Purpose Joystick
,"
3
5
,
1275
1288
(
2014
).
3.
R.
Ambar
,
M. F.
Zakaria
,
M. S.
Ahmad
,
S. Z.
Muji
, and
M. M. A.
Jamil
, "
Development of a home-based wrist rehabilitation system
,"
Int. J. Electr. Comput. Eng.
7
6
, pp
3153
3163
(
2017
).
4.
K.
Uchino
,
M.
Shiraishi
,
K.
Tanaka
,
M.
Akamatsu
, and
Y.
Hasegawa
, "
Impact of inability to turn in bed assessed by a wearable three-axis accelerometer on patients with Parkinson’s disease
,"
PLoS One
12
11
, (
2017
).
5.
T.
Vetrovsky
et al, "
The detrimental effect of COVID-19 nationwide quarantine on accelerometer-assessed physical activity of heart failure patients
,"
ESC Hear. Fail.
7
5
, (
2020
).
6.
J. Y.
Lee
,
S. Y.
Kwon
,
W. S.
Kim
,
S. J.
Hahn
,
J.
Park
, and
N. J.
Paik
, "
Feasibility, reliability, and validity of using accelerometers to measure physical activities of patients with stroke during inpatient rehabilitation
,"
PLoS One
13
12
, (
2018
).
7.
W. Y.
Chen
,
M.
Wang
, and
Z. S.
Wu
, "
Augmented reality game control of handy devices using a triaxial accelerometer and an electronic compass
,"
Sensors Mater.
29
6
, (
2017
).
8.
V. T.
Minh
,
N.
Katushin
, and
J.
Pumwa
, "
Motion tracking glove for augmented reality and virtual reality
,"
Paladyn
10
1
, (
2019
).
9.
S. S.
Perng
,
N. T.
Hu
,
P. S.
Tsai
,
T. F.
Wu
, and
J. Y.
Chen
, "
Wearable devices to control objects in virtual reality
,"
Sensors Mater.
32
6
, (
2020
).
10.
Park
,
Min Sung
,
Kim
,
Jae-Min
, and
Lee
Won-hyung
"
Study on Motion Control Device in VR Environment Using Gyro Sensor
,"
J. Korean Soc. Comput. Game
32
1
,
93
102
(
2019
).
11.
T. I. D.
Foundation
, "
Usability
,"
Denmark.
https://www.interaction-design.org/literature/topics/usability.
13.
A.
Chaudhry
,
C.
Shih
,
A.
Skillin
, and
D.
Witcpalek
, "
Inertial Measurement Units
," (
2018
).
14.
D.
Natapov
,
S. J.
Castellucci
, and
I. S.
Mackenzie
, "
ISO 9241-9 Evaluation of Video Game Controllers
," pp.
223
230
.
15.
A. B. G.
Sang
,
P. W.
Buana
, and
I. K. A.
Purnawan
, “
Permainan Edukasi Labirin Virtual Reality Dengan Metode Collision Detection Dan Stereoscopic
,”
Lontar Komput. J. Ilm. Teknol. Inf.
8
2
,
65
(
2017
).
16.
I. M. A.
Pradnyana
,
I. K. R.
Arthana
, and
I. G. B. H.
Sastrawan
, “
Pengembangan Virtual Reality Pengenalan Binatang Buas Untuk Anak Usia Dini (Studi Kasus : TK Negeri Pembina Singaraja
),”
Lontar Komput.
8
3
,
188
199
(
2017
).
This content is only available via PDF.
You do not currently have access to this content.