Vietnam promotes the implementation of STEM education in the general education program to help students focus on experiential activities and apply knowledge to create products or solve real-life problems. Learning through games and especially the learning through practice method is thoroughly devoted to STEM integrated subjects. In 2016, Microsoft released Minecraft: Education Edition (Minecraft: EE) – an educational version of Minecraft, which is an open-world game that helps students to promote creativity, collaboration, and problem-solving in an immersive environment. In this article, as a suggestion to help teachers effectively exploit the power of Minecraft Education in Stem education-oriented teaching, we aim to design a lesson plan for a topic using STEM-oriented Minecraft Education and use criteria to evaluate the quality of the above teaching plan. Finally, the elements that can effectively exploit Minecraft Education in the direction of STEM will be discussed and proposed for further investigations
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5 May 2023
THE 4TH INTERNATIONAL ANNUAL MEETING ON STEM EDUCATION (IAMSTEM 2021)
12–14 August 2021
Keelung, Taiwan
Research Article|
May 05 2023
Design and evaluate a stem-oriented education teaching plan by exploiting the strength of minecraft education game-based platform Available to Purchase
Thu-Hien Nguyen;
Thu-Hien Nguyen
b)
1
Thai Nguyen University of Education
, Thai Nguyen, Vietnam
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Tuan-Linh Nguyen;
Tuan-Linh Nguyen
c)
2
Thai Nguyen University of Technology
, Thai Nguyen, Vietnam
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Thanh-Binh Nguyen
Thanh-Binh Nguyen
a)
1
Thai Nguyen University of Education
, Thai Nguyen, Vietnam
a)Corresponding author: [email protected]
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Thu-Hien Nguyen
1,b)
Tuan-Linh Nguyen
2,c)
Thanh-Binh Nguyen
1,a)
1
Thai Nguyen University of Education
, Thai Nguyen, Vietnam
2
Thai Nguyen University of Technology
, Thai Nguyen, Vietnam
AIP Conf. Proc. 2685, 030014 (2023)
Citation
Thu-Hien Nguyen, Tuan-Linh Nguyen, Thanh-Binh Nguyen; Design and evaluate a stem-oriented education teaching plan by exploiting the strength of minecraft education game-based platform. AIP Conf. Proc. 5 May 2023; 2685 (1): 030014. https://doi.org/10.1063/5.0112025
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