The authors give a periodization of the introduction of gamification in the teaching of historical disciplines, highlighting three stages, dating the final stage to 2020. They associate the onset of it with the self-isolation of students and teachers during the Covid-19 pandemic. The experience of the Department of History of the Timiryazev Academy in the gamification of the educational process is presented, a brief overview of the business game - Quiz "Guess" is given. The main programs that were used at the university in the framework of gamification are considered: Kahoot, Quizizz, Triventy, Mentimeter. The article provides data on mobile applications for smartphones that can be used in the history disciplines learning process. The purpose of the research is to share the experience of the teachers of the Department of History of the Russian State Agrarian University-Moscow K.A. Timiryazev Agricultural Academy (Timiryazev Academy) on the introduction of gamification into the teaching of history disciplines. The object of the research is gamification. The subject of the research is the introduction of gamification by the teachers of the Department of History of the Timiryazev Academy. Research methods: participant observation, sociological survey, expert assessment. The main scientific result: it is proved that gamification in teaching of historical disciplines is closely related to the process of digitalization of the educational process, which puts on the agenda the development of a complex of special mobile applications containing educational content in the discipline "History (history of Russia, general history)".
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1 November 2022
PROCEEDINGS OF THE II INTERNATIONAL SCIENTIFIC CONFERENCE ON ADVANCES IN SCIENCE, ENGINEERING AND DIGITAL EDUCATION: (ASEDU-II 2021)
28 October 2021
Krasnoyarsk, Russian Federation
Research Article|
November 01 2022
Gamification in teaching historical disciplines: From the experience of the Timiryazev Academy
Aleksandr Orishev;
Aleksandr Orishev
a)
Russian State Agrarian University – Moscow Timiryazev Agricultural Academy
, Moscow, Russia
a)Corresponding author: [email protected]
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Azer Mamedov;
Azer Mamedov
b)
Russian State Agrarian University – Moscow Timiryazev Agricultural Academy
, Moscow, Russia
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Andrey Grachev;
Andrey Grachev
c)
Russian State Agrarian University – Moscow Timiryazev Agricultural Academy
, Moscow, Russia
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Nikolay Pichuzhkin;
Nikolay Pichuzhkin
d)
Russian State Agrarian University – Moscow Timiryazev Agricultural Academy
, Moscow, Russia
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Maksim Sherstyuk
Maksim Sherstyuk
e)
Russian State Agrarian University – Moscow Timiryazev Agricultural Academy
, Moscow, Russia
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a)Corresponding author: [email protected]
AIP Conf. Proc. 2647, 050002 (2022)
Citation
Aleksandr Orishev, Azer Mamedov, Andrey Grachev, Nikolay Pichuzhkin, Maksim Sherstyuk; Gamification in teaching historical disciplines: From the experience of the Timiryazev Academy. AIP Conf. Proc. 1 November 2022; 2647 (1): 050002. https://doi.org/10.1063/5.0104216
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