As a popular Learning Management System in Indonesian educational institutions, Moodle has some drawbacks, including a lack of mobility and a monotonous engagement with the learning path. While chatbots may assist with mobility and a more personalised learning path, there are still substantial issues with distance learning, such as keeping students motivated. On the other hand, gamification, which is often used to solve this problem, can be easily applied in Moodle but is still limited to chatbot-based learning media. Therefore, this study aims to build a chatbot for learning media and online exams with gamification features. This study aims to build a chatbot for learning media and online exams with gamification features. Learning and exam features include course information, registration, learning course materials, quizzes, final exams, learning progress, leaderboard, and announcements. Meanwhile, the gamification consists of rules and rewards, levels, quests, scores, countdown, timer, progress, badges, and leaderboard. We conducted BlackBox testing and focus group discussions on testing the chatbot. As a result, the functionality of the learning features, online exams, and gamification on the chatbot has been running well. Furthermore, several areas of improvement have been identified for future development, including completeness of features, safety concerns, and variations in testing.
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9 May 2023
THE 7TH INTERNATIONAL CONFERENCE ON TECHNOLOGY AND VOCATIONAL TEACHERS (ICTVT 2021)
5 October 2021
Yogyakarta, Indonesia
Research Article|
May 09 2023
Gamification on chatbot-based learning media: A platform perspective Available to Purchase
Indra Hidayatulloh;
Indra Hidayatulloh
a)
Department of Electronics and Informatics Education, Universitas Negeri Yogyakarta
, Indonesia
a)Corresponding author: [email protected]
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Totok Sukardiyono;
Totok Sukardiyono
Department of Electronics and Informatics Education, Universitas Negeri Yogyakarta
, Indonesia
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Herman Dwi Surjono;
Herman Dwi Surjono
Department of Electronics and Informatics Education, Universitas Negeri Yogyakarta
, Indonesia
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Sigit Pambudi
Sigit Pambudi
Department of Electronics and Informatics Education, Universitas Negeri Yogyakarta
, Indonesia
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Indra Hidayatulloh
a)
Totok Sukardiyono
Herman Dwi Surjono
Sigit Pambudi
Department of Electronics and Informatics Education, Universitas Negeri Yogyakarta
, Indonesia
a)Corresponding author: [email protected]
AIP Conf. Proc. 2590, 030013 (2023)
Citation
Indra Hidayatulloh, Totok Sukardiyono, Herman Dwi Surjono, Sigit Pambudi; Gamification on chatbot-based learning media: A platform perspective. AIP Conf. Proc. 9 May 2023; 2590 (1): 030013. https://doi.org/10.1063/5.0106176
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