Creative thinking skills play an essential role in improving student learning outcomes. The creative thinking skills of class X students are still lacking, which is only limited to imitating or duplicating what has been exemplified, and there is no innovation in it. The solution to this problem is to apply the STEAM-based Design Thinking learning model to the Ethical Dilemma Story (EDS) project. This study aims to explain the implementation of the STEAM-based Design Thinking learning model in improving the creative thinking skills of class X high school students. The type of research used is Classroom Action Research using a mixed-method concurrent embedded design. The subjects of this study were students of class X MIA 3 SMA 6 Malang. The learning activities are carried out in two cycles, the topic of the virus and the topic of the ecosystem with the stages of 1) Empathize, 2) Define, 3) Ideate, 4) Prototype, and 5) Test. Students create a dilemma story related to the problems raised through articles and videos in the define stage. The ethical dilemma story that has been made will be integrated with a prototype that will be made as a form of a solution to the dilemma stories made by students. Concerning STEAM, in the Virus material, students create projects that help students prevent viruses from entering or maintain student health during a pandemic. In contrast, in the Ecosystem topic, students make projects related to maintaining ecosystems in the human body. The results showed that learning Biology with the STEAM-based Design Thinking learning model improved students’ creative thinking skills and learning outcomes. Design Thinking builds students’ ways of thinking based on new creations because in the process, it will focus on perceptual and practical activities. This study recommends applying the DT learning model by helping students explore planning learning activities, carrying out collaborative projects, and ultimately producing a product to improve their learning outcomes and creative thinking skills.
Skip Nav Destination
Article navigation
10 January 2023
THE 5TH INTERNATIONAL CONFERENCE ON MATHEMATICS AND SCIENCE EDUCATION (ICoMSE) 2021: Science and Mathematics Education Research: Current Challenges and Opportunities
3–4 August 2021
Malang, Indonesia
Research Article|
January 10 2023
The implementation of science, technology, engineering, arts and mathematics (STEAM) based design thinking in the ethical dilemma story project to improve student’s creative thinking and learning outcomes
Adelia Dwinta Pramashela;
Adelia Dwinta Pramashela
b)
Universitas Negeri Malang
, Jl. Semarang No. 5, Malang, Jawa Timur, Indonesia
Search for other works by this author on:
Hadi Suwono
Hadi Suwono
a)
Universitas Negeri Malang
, Jl. Semarang No. 5, Malang, Jawa Timur, Indonesia
a)Corresponding author: [email protected]
Search for other works by this author on:
a)Corresponding author: [email protected]
AIP Conf. Proc. 2569, 020023 (2023)
Citation
Adelia Dwinta Pramashela, Hadi Suwono; The implementation of science, technology, engineering, arts and mathematics (STEAM) based design thinking in the ethical dilemma story project to improve student’s creative thinking and learning outcomes. AIP Conf. Proc. 10 January 2023; 2569 (1): 020023. https://doi.org/10.1063/5.0112278
Download citation file:
Pay-Per-View Access
$40.00
Sign In
You could not be signed in. Please check your credentials and make sure you have an active account and try again.
95
Views
Citing articles via
Inkjet- and flextrail-printing of silicon polymer-based inks for local passivating contacts
Zohreh Kiaee, Andreas Lösel, et al.
Effect of coupling agent type on the self-cleaning and anti-reflective behaviour of advance nanocoating for PV panels application
Taha Tareq Mohammed, Hadia Kadhim Judran, et al.
Design of a 100 MW solar power plant on wetland in Bangladesh
Apu Kowsar, Sumon Chandra Debnath, et al.
Related Content
The visible designed problem solving based on ethical dilemma story learning model: High school student's perspective on problem solving process
AIP Conf. Proc. (January 2023)
Environmental sustainability in education: Integration of dilemma stories into a STEAM project in chemistry learning
AIP Conf. Proc. (January 2023)
A close look at chemistry in real life: Analyzing students’ chemical literacy through the integration of an ethical Dilemma-STEAM teaching model
AIP Conf. Proc. (January 2024)
Design thinking and EDS prompt in STEAM learning: The impact on germane cognitive load and creative thinking
AIP Conf. Proc. (June 2023)
Essentials of ethics for an engineering graduate
AIP Conf. Proc. (February 2025)