Creative thinking skills play an essential role in improving student learning outcomes. The creative thinking skills of class X students are still lacking, which is only limited to imitating or duplicating what has been exemplified, and there is no innovation in it. The solution to this problem is to apply the STEAM-based Design Thinking learning model to the Ethical Dilemma Story (EDS) project. This study aims to explain the implementation of the STEAM-based Design Thinking learning model in improving the creative thinking skills of class X high school students. The type of research used is Classroom Action Research using a mixed-method concurrent embedded design. The subjects of this study were students of class X MIA 3 SMA 6 Malang. The learning activities are carried out in two cycles, the topic of the virus and the topic of the ecosystem with the stages of 1) Empathize, 2) Define, 3) Ideate, 4) Prototype, and 5) Test. Students create a dilemma story related to the problems raised through articles and videos in the define stage. The ethical dilemma story that has been made will be integrated with a prototype that will be made as a form of a solution to the dilemma stories made by students. Concerning STEAM, in the Virus material, students create projects that help students prevent viruses from entering or maintain student health during a pandemic. In contrast, in the Ecosystem topic, students make projects related to maintaining ecosystems in the human body. The results showed that learning Biology with the STEAM-based Design Thinking learning model improved students’ creative thinking skills and learning outcomes. Design Thinking builds students’ ways of thinking based on new creations because in the process, it will focus on perceptual and practical activities. This study recommends applying the DT learning model by helping students explore planning learning activities, carrying out collaborative projects, and ultimately producing a product to improve their learning outcomes and creative thinking skills.

1.
Patmawati
K
,
Puspitasari
N
,
Mutmainah
SN
,
Prayitno
BE
.
Profil Kemampuan Berfikir Kreatif Ditinjau Dari Kemampuan Akademik Mahasiswa
.
Edu Sains J Pendidik Sains Mat.
2019
;
7
(
2
):
11
8
.
2.
Mason
NL
,
Mischler
E
,
Uthaug
M V.
,
Kuypers
KPC
.
Sub-Acute Effects of Psilocybin on Empathy, Creative Thinking, and Subjective Well-Being
.
J Psychoactive Drugs
[Internet].
2019
;
51
(
2
):
123
34
.
3.
An
S.
The impact of STEAM integration on preservice teachers’ disposition and knowledge
.
J Res Innov Teach Learn.
2020
;
13
(
1
):
27
42
.
4.
Rahmawati
Y
,
Ridwan
A
,
Hadinugrahaningsih
T, Soeprijanto
.
Developing critical and creative thinking skills through STEAM integration in chemistry learning
.
J Phys Conf Ser.
2019
;
1156
(
1
).
5.
Henriksen
D.
Creating STEAM with Design Thinking: Beyond STEM and Arts Integration
.
Steam.
2017
;
3
(
1
):
1
11
.
6.
Kelley
D
,
Brown
T.
An introduction to Design Thinking
.
Iinstitute Des Stanford
[Internet].
2018
;
6
.
7.
Yazar
Soyad1 BB
.
Creative and Critical Thinking Skills in Problem-based Learning Environments
.
J Gift Educ Creat.
2015
;
2
(
2
):
71
71
.
8.
Chin
DB
,
Blair
KP
,
Wolf
RC
,
Conlin
LD
,
Cutumisu
M
,
Pfaffman
J
, et al. 
Educating and Measuring Choice: A Test of the Transfer of Design Thinking in Problem Solving and Learning
.
J Learn Sci.
2019
;
28
(
3
):
337
80
.
9.
Dosi
C
,
Rosati
F
,
Vignoli
M.
Measuring design thinking mindset
.
Proc Int Des Conf Des.
2018
;
5
:
1991
2002
.
10.
Sosa
R.
Teaching (with) Empathy and Creativity in Design
. 2020;(July
2019
).
11.
Indriasari
E.
Meningkatkan Rasa Empati Siswa Melalui Layanan Konseling Kelompok Dengan Teknik Sosiodrama Pada Siswa Kelas Xi Ips 3 Sma 2 Kudus Tahun Ajaran 2014/2015
.
J Konseling Gusjigang.
2016
;
2
(
2
):
190
5
.
12.
Berland
LK
,
Steingut
R.
Explaining variation in student efforts towards using math and science knowledge in engineering contexts
.
Int J Sci Educ.
2016
;
38
(
18
):
2742
61
.
13.
Park
HJ
,
Byun
SY
,
Sim
J
,
Han
H
,
Baek
YS
.
Teachers’ perceptions and practices of STEAM education in South Korea
.
Eurasia J Math Sci Technol Educ.
2016
;
12
(
7
):
1739
53
.
14.
Pusparini S
tri
,
Feronika
T
,
Bahriah
ES
.
Jurnal Riset Pendidikan Kimia ARTICLE
.
J Ris Pendidik Kim.
2017
;
7
(
1
):
38
51
.
15.
Liliawati
W
,
Rusnayati
H
,
Purwanto
,
Aristantia G.
Implementation of STEAM Education to Improve Mastery Concept
.
IOP Conf Ser Mater Sci Eng
.
2018
;
288
(
1
).
16.
Kim
KH
.
The Torrance Tests of Creative Thinking - Figural or Verbal: Which One Should We Use?
Creat Theor - Res - Appl.
2017
;
4
(
2
):
302
21
.
17.
Tilrkmen
H
,
Sertkahya
M.
Creative Thinking Skills Analyzes of Vocational High School
.
J Educ Instr Stud.
2019
;
5
(
1
):
74
84
.
18.
Shatunova
O
,
Anisimova
T
,
Sabirova
F
,
Kalimullina
O.
Journal of Social Studies Education Research STEAM as an Innovative Educational Technology
.
J Soc Stud Educ Res.
2019
;
10
(
2
):
131
44
.
19.
Amtiningsih
S
,
Dwiastuti
S
,
Puspita
Sari
D.
Peningkatan Kemampuan Berpikir Kreatif melalui Penerapan Guided Inquiry dipadu Brainstorming pada Materi Pencemaran Air Improving Creative Thinking Ability through Guided Inquiry Combined Brainstorming Application in Material of Water Pollution
.
Proceeding Biol Educ Conf.
2016
;
13
(
1
):
868
72
.
20.
Kim
H
,
Chae
DH
.
The development and application of a STEAM programbased on traditional Korean culture
.
Eurasia J Math Sci Technol Educ.
2016
;
12
(
7
):
1925
36
.
21.
Yuliani
A
,
Naparin
A
,
Zaini
M.
Kemampuan Berpikir Kreatif Mahasiswa Pendidikan Biologi dalam Penyelesaian Masalah Ekologi Tumbuhan Creative Thinking Ability of Biology Education Student ’ s in Problem Solving of Plant Ecology
.
BIOEDUKASI J Pendidik Biol.
2018
;
11
(
1
):
29
34
.
22.
Saregar
A
,
Diani
R
,
Kholid
R.
Efektivitas Penerapan Model Pembelajaran ATI (Aptitude Treatment Interaction) Dan Model Pembelajaran TAI (Team Assisted Individualy): Dampak Terhadap Hasil Belajar Fisika Siswa
.
J Pendidik Fis dan Keilmuan.
2017
;
3
(
1
):
28
.
23.
Zubaidah
S.
STEAM (Science, Technology, Engineering, Arts, and Mathematics): Pembelajaran untuk Memberdayakan Keterampilan Abad ke-21
.
Semin Nas Mat dan Sains.
2019
;(September):
1
18
.
24.
Tabiin
A.
Implementation of STEAM Method (Science, Technology, Engineering, Arts And Mathematics) for Early Childhood Developing in Kindergarten Mutiara Paradise Pekalongan
.
Early Child Res J.
2020
;
2
(
2
):
36
49
.
25.
Bertrand
MG
,
Namukasa
IK
.
STEAM education: student learning and transferable skills
.
J Res Innov Teach Learn.
2020
;
13
(
1
):
43
56
.
26.
Hasibuan
H
,
Djulia
E.
Analisis Kesulitan Belajar Siswa pada Materi Virus di Kelas X Aliyah Al-Fajri Tanjungbalai Tahun Pembelajaran 2016 / 2017
.
J Pelita Pendidik.
2017
;
4
(
4
):
16
24
.
27.
Scherr
RE
,
Hammer
D.
Student behavior and epistemological framing: Examples from collaborative active-learning activities in physics
.
Cogn Instr.
2009
;
27
(
2
):
147
74
.
28.
McAuliffe
M.
The potential benefits of divergent thinking and metacognitive skills in STEAM learning: A discussion paper
.
Int J Innov Creat Chang.
2016
;
2
(
3
):
71
82
.
29.
Taylor
E
,
Taylor
PC
,
Hill
J.
Ethical dilemma story pedagogy-a constructivist approach to values learning and ethical understanding
.
Empower Sci Math Glob Compet.
2020
;(December):
118
24
.
This content is only available via PDF.
You do not currently have access to this content.