The advancement of technology in the field of education is currently accelerating. Today's media must keep pace with technological advancements. The development of technology-based learning media needs to be developed to increase student motivation. One of the media that can be used is augmented reality technology. Augmented reality is an innovation from computer graphics that present visualization and animation of objects. The augmented reality application in the world of education has a strong appeal to students and provides freedom for students to carry out the process of observing themselves. The research method used is R&D with a 4-D model and has four main stages, namely Define, Design, Develop and Disseminate. Product feasibility is reviewed from the material and media expert's assessment and student responses. The results showed that the 3d flashcard-augmented reality learning media was feasible to use in learning mathematics, especially in geometry material. The following results are that each of them gets a score of 85% from material experts, 87% from media experts, and 90% from student responses.

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