Technology has currently been developing, from various sectors or fields, technology is inarguably required to support human activities. One of which is the use of augmented reality technology in education as a learning medium. Augmented Reality contains a combination of virtual objects and real objects that previously went through a computerized process, simulating a-nearly-real look of an object. By using augmented reality technology, this study aims to introduce characters from the android-based Reog Ponorogo art, including the art and the character or figures. Development has been conducted through the waterfall method, which consists of needs analysis, system design, implementation, testing and maintenance. The process is initiated with creating 3-dimensional (3D) characters using blender software. The user interface (UI) and the detection system is conducted by using the Unity Game Engine software. The testing is conducted by testing white box testing and black box testing. Meanwhile, the result of the tests indicates that the Reog Ponorogo character recognition application using augmented reality technology displays the smooth operation of application. Judging from the white box testing results obtained, which include: Cyclomatic Complexity (CC), Region (R), and independent path. In addition, the obtained results present similar values from the calculations according to the formula. In addition, the black box testing the application runs smoothly on the 3 android devices, which are: Xiaomi Mi 9, Google Pixel XL, Sony XZ1.

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