The aim of this paper is to discuss the advantages and the precision of various solution methods of seismic effects. We are focused mainly to the rendering of the torsion effects. The first method is the easiest one and indeed the quasi static method. We used two options of this method. The classic one with determining the quasi static forces and applying them to the individual structural parts with taking into account the torsion effects and second one with applying the quasi static forces to the whole 3D structure. This results are compared with the response spectrum results obtained from 3D solution and with the time history analysis.
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