The article focuses on the way of obtaining positive effects with 3D graphics (3D objects) in a three-dimensional environment. The paper describes the genesis and application of tasks that help to improve, for example, spatial imagination and creativity in cooperation with 3D software or applications with the lowest technical demands and with great education efficiency. The authors of the article want to highlight the benefits and positive effects of the ever-evolving area of 3D graphics and technology. The article is a direct follow-up to the previous contribution by the authors entitled “3D Graphics in Education”.

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