Presently, the quick innovative development has prompted technology assessment that is in accordance with the presence of industrial revolution 4.0. Notwithstanding, the field of education is also not on left behind in the current 4.0 industry development which directed to education 4.0. There are 9 pillars of revolution 4.0 and essentially, augmented reality and internet of things (IoT) are the important pillars that has been used for this research. Likewise, revolution 4.0 is an innovation that moves from the digital age to the physical cyber era. With the launching of Malaysia Education Development Plan 2015-2025 for higher education steps have been taken to push the Technical and Vocational Education and Training (TVET) which includes special intervention in teaching and learning in this field. Similarly, augmented reality being the interactive method of technology that has been hypnotize peoples especially generation Z. In this regard, 21st Century learning methods are subjected to the technology based in order to attract the student. Consequently, the researchers have made a study on augmented reality technology approach towards Mechanical Workshop practice 1 especially in welding workshop, machine workshop and fitting workshop among the Mechanical engineering students in Politeknik Tuanku Syed Sirajuddin, Arau, Malaysia in order to produce an innovation that can be impacted and interactive to the students. As a result, the innovation of Mechanical Workshop Practice with Augmented Reality approach has been created. Product development of mechanical practice has been done using ADDIE model approach. Hence, this innovation shows that augmented technology was suitable to adapt in 21th century learning method that can be impacted to the students. This innovative product has wide opportunity to be marketed to all Polytechnics in Malaysia and all Malaysian institutes of higher education which have Mechanical Engineering department.

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