There are many applications in which a bounding sphere containing the given triangle E3 is needed, e.g. fast collision detection, ray-triangle intersecting in raytracing etc. This is a typical geometrical problem in E3 and it has also applications in computational problems in general.

In this paper a new fast and robust algorithm of circumscribed sphere computation in the n-dimensional space is presented and specification for the E3 space is given, too. The presented method is convenient for use on GPU or with SSE or Intel’s AVX instructions on a standard CPU.

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