Solving shortest path problems inside simple polygons is a very classical problem in motion planning. To date, it has usually relied on triangulation of the polygons. The question: "Can one devise a simple O(n) time algorithm for computing the shortest path between two points in a simple polygon (with n vertices), without resorting to a (complicated) linear-time triangulation algorithm?" raised by J. S. B. Mitchell in Handbook of Computational Geometry (J. Sack and J. Urrutia, eds., Elsevier Science B.V., 2000), is still open. The aim of this paper is to show that convexity contributes to the design of efficient algorithms for solving some versions of shortest path problems (namely, computing the convex hull of a finite set of points and convex rope on rays in 2D, computing approximate shortest path between two points inside a simple polygon) without triangulation on the entire polygons. New algorithms are implemented in C and numerical examples are presented.
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27 September 2013
INTERNATIONAL CONFERENCE ON MATHEMATICAL SCIENCES AND STATISTICS 2013 (ICMSS2013): Proceedings of the International Conference on Mathematical Sciences and Statistics 2013
5–7 February 2013
Kuala Lumpur, Malaysia
Research Article|
September 27 2013
The role of convexity for solving some shortest path problems in plane without triangulation
Phan Thanh An;
Phan Thanh An
CEMAT, Instituto Superior Técnico, Av. Rovisco Pais 1049-001 Lisboa, Portugal Institute of Mathematics, Vietnam Academy of Science and Technology,
Vietnam
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Nguyen Ngoc Hai;
Nguyen Ngoc Hai
International University, Vietnam National University, Ho Chi Minh City,
Vietnam
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Tran Van Hoai
Tran Van Hoai
Faculty of Computer Science & Engineering, HCMC University of Technology,
Vietnam
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AIP Conf. Proc. 1557, 89–93 (2013)
Citation
Phan Thanh An, Nguyen Ngoc Hai, Tran Van Hoai; The role of convexity for solving some shortest path problems in plane without triangulation. AIP Conf. Proc. 27 September 2013; 1557 (1): 89–93. https://doi.org/10.1063/1.4823881
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