The application of physics to billiards has a long history. For example, Coriolis wrote a book on the topic in 1835.1 An oblique (not head-on) collision between the cue ball and another ball is an interesting example for an intermediate-level course on classical mechanics. At first glance, such collisions seem simple, but there are some subtleties. I will explore what can be reasonably covered in an introductory course without too much mathematics, emphasizing cases where the results are relatively simple.

First, consider the simple case of an oblique, elastic collision between two smooth, identical balls of mass m on a frictionless surface, where the second ball is initially at rest, as shown in Fig. 1. If there is no friction between the balls, the second ball’s final velocity will be along the line connecting the centers of the balls when they are in contact. Since there is no net external force on the balls, their total momentum is conserved, so
(1)
or
(2)
Fig. 1.

Top view of a collision between two identical balls on a frictionless surface. The solid outlines are used for the balls before the collision and the dashed outlines for afterwards.

Fig. 1.

Top view of a collision between two identical balls on a frictionless surface. The solid outlines are used for the balls before the collision and the dashed outlines for afterwards.

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where v1i is the initial velocity of the first ball and v1f and v2f are the final velocities of the first and second balls, respectively. Equation (2) implies that the three velocity vectors form a triangle. For an elastic collision, kinetic energy is also conserved, so
(3)
or
(4)

Equation (4) implies that the triangle formed by the velocity vectors is a right triangle, because their lengths satisfy the Pythagorean theorem. In other words, the angle between the final velocities is 90°.

Does this simple result apply to billiard ball collisions? Wallace and Schroeder found that many textbooks used to claim that for an oblique collision between a cue ball and a stationary object ball, “the resulting angle between the directions of travel of the balls after the collision is 90 deg.,”2 but they noted that this is “true only under rather exceptional circumstances on a pool table, as many pool players can attest.” It is a reasonably good approximation that the collision between the hard spheres is elastic. Also, any external forces can be approximately ignored during the very short collision. Therefore, immediately after the balls collide, the angle between their velocities will be close to 90°. However, the direction of the cue ball usually changes because of its spin and friction between the balls and the table. The exception is when the cue ball is sliding without rotating as it collides. A detailed analysis of the path of the cue ball after a collision with an object ball is beyond the scope of most introductory courses, but the behavior can be explained qualitatively.

To understand the effect of the cue ball’s spin, first consider a head-on collision in which the cue ball is rolling without slipping, as shown in Fig. 2 (Derby and Fuller analyzed a video of such a collision, and they give more mathematical details.3). The condition for rolling without slipping is that the speed v is related to its angular speed ω by
(5)
where R is the ball’s radius. In this one-dimensional case, momentum and translational kinetic energy are conserved if, just after the collision, the cue ball’s speed is zero and the object ball has the same speed that the cue ball initially had. Since the balls are smooth, very little spin is transferred to the object ball, so the cue ball approximately retains its initial angular speed. The cue ball is rotating, but not moving forward, so the contact point is slipping backward, and there is a frictional force f1 in the forward direction. The object ball is moving forward, but not spinning, so its contact point is slipping forward, and there is a frictional force f2 in the backward direction. The frictional forces will speed up the cue ball in the forward direction and reduce its angular speed, and will slow down the object ball and increase its angular speed, until they are both rolling without slipping, and the condition in Eq. (5) is met for each ball. This is referred to as a follow shot, since the cue ball will follow the object ball. Similarly, if the cue ball is hit low enough so that it has a backspin when it collides, which means it is slipping along the table, it will end up with a backward final velocity in what is called a draw shot.4 The final case is a cue ball that is hit so that it initially has a backspin, but is only sliding, not spinning, when it collides with the object ball. This will result in the cue ball remaining motionless after the collision.
Fig. 2.

Side view of a head-on collision between a cue ball (initially rolling without slipping) and an object ball.

Fig. 2.

Side view of a head-on collision between a cue ball (initially rolling without slipping) and an object ball.

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Ignoring for the moment the frictional force between the balls, the two previous results can be combined to explain the paths of the cue ball after an oblique collision. Figure 3 shows the theoretical paths of the balls found by Wallace and Schroeder if the cue ball is rolling without slipping when it collides with the object ball.2 (Onada found some simpler approximations for determining the final direction of the cue ball.5) Immediately after the collision, the balls move at 90° from each other, and they are slipping along the table. The cue ball will still have the same rotation about the x-axis just after the collision. Friction will cause the object ball to start rolling, but will not change its direction. The frictional force on the cue ball points somewhat opposite to the direction of motion because the cue ball is sliding and somewhat in the y direction because of its rotation. The net frictional force will cause the cue ball’s path to curve in the direction that it was initially moving, so this is considered a follow shot. Eventually, the cue ball rolls without slipping, so its path becomes straight. The sum of the final deflection angles (θo and θc in the diagram) will be less than 90°. If the cue ball has a backspin as it collides, its path will curve the opposite way, which is called a draw shot.

Fig. 3.

The paths of the cue ball and object ball after an oblique collision (Fig. 1 from Ref. 2).

Fig. 3.

The paths of the cue ball and object ball after an oblique collision (Fig. 1 from Ref. 2).

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The coefficient of friction between the billiard balls is less than that between a ball and the table, but it can still have a noticeable effect. As shown in Fig. 4, there will be a frictional force fo on the object ball in the direction that the cue ball initially moves after the collision. Due to this force, the object ball will not travel exactly along the line connecting the centers of the balls, but at a slightly smaller angle from the original direction of the cue ball as shown in Fig. 4. This effect is known as collision-induced throw, but it is sometimes just referred to as throw. The size of the throw angle depends on the direction of the object ball. The farther to the side the object ball is going, the larger the throw angle will be. Whether or not the throw angle must be accounted for depends on the distance to the intended pocket. If the object ball doesn’t have far to travel, the overall deflection won’t be large. The effect of the cue ball having spin about a vertical axis, or English, and the transfer of spin are interesting advanced topics, but are beyond the scope of the article.

Fig. 4.

The effect of friction between the cue (white) and object (gray) balls on the path of the object ball, where fo and fc are the frictional forces on the object and cue ball, respectively.

Fig. 4.

The effect of friction between the cue (white) and object (gray) balls on the path of the object ball, where fo and fc are the frictional forces on the object and cue ball, respectively.

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There are collisions between two billiard balls where the simpler result of 90° between the final velocities is a better approximation. This occurs when two object balls are touching, which are referred to as frozen balls. In this case, shots can be treated as two separate collisions: the cue ball with the first object ball and the first object ball with the second one. When the cue ball strikes the first object ball, it typically doesn’t transfer very much spin because the surfaces of the balls are smooth. Since the first object ball strikes the second one with essentially no spin, the two object balls will move off at very nearly 90° from each other. The second object ball will move approximately along the line initially passing through the centers of the two, and the first one will move approximately perpendicular to that.

Players should be aware of two shots with frozen balls that are easy to sink. The first is the frozen ball combination6 or dead-in shot7 where the line between the two object balls goes toward a pocket. As shown in Fig. 5, the second object ball will go approximately along the connecting line, but will be thrown slightly to the opposite side of the line from where the cue ball strikes the first object ball. Second is the kiss6 or carom7 shot, which is shown in Fig. 6. In this case, a line perpendicular to the connecting line and passing through the first object ball is directed toward a pocket. If the frozen balls are lined up correctly, this shot is almost impossible to miss if the cue ball is shot from the quadrant shown, unless significant spin is transferred from the cue ball.

Fig. 5.

Frozen ball combination or dead-in shots sinking object ball 2. The second object ball is thrown to the opposite side of the line connecting the object balls from where the cue ball strikes the first object ball.

Fig. 5.

Frozen ball combination or dead-in shots sinking object ball 2. The second object ball is thrown to the opposite side of the line connecting the object balls from where the cue ball strikes the first object ball.

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Fig. 6.

Frozen ball carom or kiss shot sinking object ball 1.

Fig. 6.

Frozen ball carom or kiss shot sinking object ball 1.

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An interesting exercise is to look in billiards books for trick shots that involve frozen balls. Two trick shots from Mizerak and Panozzo6 are good examples. For the “Butterfly,” shown in Fig. 7, six object balls are carefully positioned so that they can be easily sunk in a single shot. The cue ball strikes balls 1 and 2, which collide with balls 5 and 6, respectively, sending them toward the pockets on the left. Balls 1 and 2 carom into balls 3 and 4, respectively, sending them toward the pockets on the right. Balls 1 and 2 then carom at right angles to the lines between them and balls 3 and 4, respectively, which sinks them in the side pockets. This shot doesn’t require any special skill if the object balls are set up correctly. A special rack is available for setting up the butterfly shot and a few other trick shots.8 A second example is “Easy As 1-2-3,” which is shown in Fig. 8. If the balls are placed carefully, it is easy to sink the frozen balls. Ball 1 caroms off the upper bumper to the lower side pocket, while ball 2 travels directly to the corner pocket. The difficult part is that the cue ball must be shot accurately and given left English so that it banks off the three rails to sink ball 3. Steve Mizerak used a more complicated variation of this shot in which six balls were sunk at the end of the Lite Beer commercial that made him famous.

Fig. 7.

The “Butterfly” shot from Mizerak and Panozzo.6 

Fig. 7.

The “Butterfly” shot from Mizerak and Panozzo.6 

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Fig. 8.

“Easy as 1-2-3” from Mizerak and Panozzo.6 

Fig. 8.

“Easy as 1-2-3” from Mizerak and Panozzo.6 

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In order to test their understanding, students can be given the following question based on an example by Koehler.7 Suppose that three object balls are frozen together as shown in Fig. 9. How should the cue ball be shot to sink ball 1? Assume that the cue ball will be rolling without slipping when it strikes an object ball. The answer is given in the endnotes.9 

Fig. 9.

A puzzle involving three frozen balls.

Fig. 9.

A puzzle involving three frozen balls.

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Wallace and Schroeder2 concluded that, “billiard ball collisions on high-friction surfaces do not provide a particularly apt illustration of elastic collisions for introductory students.” I hope that readers will be convinced that these collisions can be discussed in introductory classes, especially collisions between frozen balls.

1.
G.-G.
Coriolis
,
Théorie Mathémathique des Effets du Jeu de Billard
(
Carilian-Goeury
,
Paris
,
1835
), translated by D. Nadler [Mathematical Theory of Spin, Friction, and Collision in the Game of Billiards (David Nadler, 2005)].
2.
R. E.
Wallace
and
M. C.
Schroeder
, “
Analysis of billiard ball collisions in two dimensions
,”
Am. J. Phys.
56
,
815
819
(
1988
).
3.
N.
Derby
and
R.
Fuller
, “
Reality and theory in a collision
,”
Phys. Teach.
37
,
24
27
(
1999
).
4.
V.
Barger
and
M.
Olsson
,
Classical Mechanics: A Modern Perspective
, 2nd ed. (
McGraw-Hill
,
New York
,
1995
), pp.
125
127
and 211–214.
5.
G. Y.
Onada
, “Comment on ‘
Analysis of billiard ball collisions in two dimensions
,’ by
R. E.
Wallace
and
M. C.
Schroeder
[
Am. J. Phys.
56
,
815
819
(
1988
)],”
R. E.
Wallace
and
M. C.
Schroeder
Am. J. Phys.
57
,
476
478
(
1989
).
6.
S.
Mizerak
and
M. E.
Panozzo
,
Steve Mizerak’s Complete Book of Pool
(
Contemporary Books
,
Chicago
,
1990
), pp.
97
99
.
7.
J. H.
Koehler
,
The Science of Pocket Billiards
(
Sportology Publications
,
Laguna Hills, CA
,
1989
), pp.
109
115
.
8.
“Six ball trick rack”, https://www.muellers.com/Six-Ball-Trick-Rack,9643.html, accessed Aug. 1, 2023.
9.
The cue ball should strike ball 1 slightly on the left side so that it caroms off ball 3 first. This will cause ball 3 to move out of the path between ball 1 and the pocket. When ball 1 subsequently caroms off ball 2, it will go perpendicular to the line connecting them and into the pocket.

Alan DeWeerd is a professor of physics at the University of Redlands. alan_deweerd@redlands.edu