Like many high school and college physics teachers, I have found playing vector games to be a useful way of illustrating the concepts of inertia, velocity, and acceleration. Like many, I have also had difficulty in trying to get students to understand Newton's law of universal gravitation, specifically the inverse-square law and its application to motion. In this paper, I'll outline a way to address this problem through use of a vector game. The inspiration for this idea came from a January 1998 article in The Physics Teacher by Michael Vinson entitled “Space Race: A Game of Physics Adventure.”1
REFERENCES
1.
Michael
Vinson
, “Space Race: A game of physics adventure
,” Phys. Teach.
36
, 20
–21
(Jan. 1998
).
This content is only available via PDF.
© 2008 American Association of Physics Teachers.
2008
American Association of Physics Teachers
AAPT members receive access to The Physics Teacher and the American Journal of Physics as a member benefit. To learn more about this member benefit and becoming an AAPT member, visit the Joining AAPT page.