The Kinect sensor was introduced in November 2010 by Microsoft for the Xbox 360 video game system. It is designed to be positioned above or below a video display to track player body and hand movements in three dimensions (3D). The sensor contains a red, green, and blue (RGB) camera, a depth sensor, an infrared (IR) light source, a three-axis accelerometer, and a multi-array microphone, as well as hardware required to transmit sensor information to an external receiver. In this article, we evaluate the capabilities of the Kinect sensor as a 3D data-acquisition platform for use in physics experiments. Data obtained for a simple pendulum, a spherical pendulum, projectile motion, and a bouncing basketball are presented. Overall, the Kinect sensor is found to be a useful data-acquisition tool for motion studies in the physics laboratory.
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January 2013
APPARATUS AND DEMONSTRATION NOTES|
January 01 2013
Using the Xbox Kinect sensor for positional data acquisition
Jorge Ballester;
Jorge Ballester
a)
Physics Department, Emporia State University
, Emporia, Kansas 66801
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Chuck Pheatt
Chuck Pheatt
b)
Computer Science Department, Emporia State University
, Emporia, Kansas 66801
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a)
Electronic mail: jballest@emporia.edu
b)
Electronic mail: cpheatt@emporia.edu
Am. J. Phys. 81, 71–77 (2013)
Article history
Received:
May 04 2011
Accepted:
August 15 2012
Citation
Jorge Ballester, Chuck Pheatt; Using the Xbox Kinect sensor for positional data acquisition. Am. J. Phys. 1 January 2013; 81 (1): 71–77. https://doi.org/10.1119/1.4748853
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